In the early stages of concept development, I start with foundational tools like pencil and paper, alongside Photoshop to quickly sketch out ideas. As concepts take shape, I transition into SolidWorks and Rhino 3D for detailed modeling. For high-quality renderings, I use KeyShot and Unreal Engine. Throughout the process, I also build physical prototypes using tools such as 3D printers, laser cutters, and sewing machines.
Yes, I’m open to all types of work. Whether it's contract, royalty-based, or experimental projects, feel free to get in touch to discuss your ideas.
I'm an industrial designer by trade but my specialty is furniture and lighting design. I also have professional experience with consumer electronics design, print/packaging design and photography.